StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















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Lipoc vs Krex Video

I worked on the Lipoc ship today so felt like grabbing a gif. It has the refined art and new propulsion system. View the gif directly: https://giant.gfycat.com/BasicBeautifulHadrosaurus.gif. gif is a big choppy, video here: Next thing I’ll be adding is the damage system so there are fires, venting air, people getting sucked out, damage decals […]

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veelow

Veelow

Another animation has taken form as we get a little more familiar with the new animation tools. We may revisit this scene and bring the background to life a little, but we are pretty happy with the rigging system now. It is relatively efficient to get a character rigged and animated now. I look forward […]

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Khaodra

Khaodra Video Clip

Per our previous posts, we’ve been working with new animation tools to bring our alines to life. Here is a mostly finished idle animation for the Khaodra race:    

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Khaodra – Testing new Rigging

Per our previous post about refining our toolchain, I decided the Khaodra would be a great alien to test it out w. Big worm like creatures w 4 snake like tentacles will need a lot more than a humanoid biped rig/IK. Said and done, I couldn’t be happier w the new workflow. It isn’t perfect […]

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FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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SunDagger Takes Shape

Having a goal of resurrecting a nearly dead game genre is no small feat. When thinking back to classics like Starflight and Star Control it is easy to remember how much we loved the games. It isn’t quite so easy to quantify exactly what made them cult classics. Was it the story, was it the […]

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planet

Planet Mining

So I really want to make a space game…. why can’t I pick asteroids for inspiration — it would be easier. Instead, the ‘other’ classics sparked my imagination and fuel my motivation for this project. What classics? How about Starflight, Star Control, Sun Dog, Universe (Omnitrend), TradeWars…. yes those are big shoes to fill! The […]

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