26th Jan2015

Star Diving — Battles in a Star!

This week I’m working on two game modes. First up, star diving. As one could guess, stars will play a major storyline role in StarDiver. One of...

26th Jan2015

Final Touches on Gas Procedural Gas Giants

—– I’m back from Pax South. It was fun to meet some new devs. It was smaller than I expected, but being the first year it was...

14th Nov2014

Atmospheric Scattering and Depth of Field

In an effort to make what looks good, look better, I worked out our planet shaders yesterday. We now have atmospheric scattering and a much better edge...

12th Nov2014

Planetary Landing

Long day getting planet landing more polished. I’m pretty happy with how it is feeling w the drop ship movement, gravity, thrust, atmosphere, etc. Too many tweaks...

01st Nov2014

Planetary Battles

This week’s big things: Orbital Battles: TechDemo of Procedural Planets: SlowMotion and music pitch shift ofr Direct Hits: MicroSun Gravity / Heat Damage:

25th Oct2014

StarDiver Damage System Overview

This is a big week for me. I get to check of a buck-list item! I’ve always wanted to make a scifi game where ships weapons can...

24th Oct2014

Ship Destruction — Physics on Parts

Ok…. bucketlist item checked off. I’ve REALLY wanted to make a ship that can punch through another ship for a loooong time Sarlirth doing what it does:

23rd Oct2014

Blowing Chunks…

Long day of struggle. I was happy, a few hours, to get the damage decals working, then of course I wanted to break a ship in half....

21st Oct2014

Forked Lightning! Zap Zap

I’ve spent the day getting the zapper code a lot more flexible and added some cool stuff to it. Changes: – forked lighting w/ ability to set max#...

20th Oct2014

Benev Zapper

I’ve been adding more ships and tweaking the engine system. Here is the Benev race ship w/ propulsion: Next up, I’ve been working on weapon systems I...