Cool Blue Royalty
Our alien artwork continues, full steam ahead. When the programming slows to complete larger pieces, it is very motivating to see the artwork take shape. It lights...
Our alien artwork continues, full steam ahead. When the programming slows to complete larger pieces, it is very motivating to see the artwork take shape. It lights...
Our character art is progressing well. We are proud to share our next alien race. Will they be wise, old friends or invoke fear in those foolish...
One of our core concepts for this project is to ensure every ship in the game is extremely unique in design, playability, and fits within the story...
As we progress from quick sketches to refined sketches to full colored art, the aliens are gaining their own personality! I’m thrilled with how this one is...
The tools for game development get better and better every year. What used to take a highly talented art team a months to make takes only a...
Having a goal of resurrecting a nearly dead game genre is no small feat. When thinking back to classics like Starflight and Star Control it is easy...
As most in the game industry know, Maya is an amazing tool for creating 3d models. What is also amazing is the amount of time and effort...
So what is a procedural texture and why does it matter? Textures are simply images wrapped around a 3d object. Now think about a space game with...
The first batch of alien concept art is in! They are both capturing my imagination and adding a much needed boost of motivation. I can’t wait to...
I’ve started playing with a solar system view for navigation. Many of the classics like Universe (Omnitrend), Starflight, Star Control, etc used static solar systems. I don’t...