16th Sep2011
alien2-featured

Cool Blue Royalty

Our alien artwork continues, full steam ahead. When the programming slows to complete larger pieces, it is very motivating to see the artwork take shape. It lights...

03rd Sep2011
alien12b-feature2

Gentle Giant, or Malevolent Foe?

Our character art is progressing well. We are proud to share our next alien race. Will they be wise, old friends or invoke fear in those foolish...

30th Aug2011
CrystalShip2

The Crystalline Void

One of our core concepts for this project is to ensure every ship in the game is extremely unique in design, playability, and fits within the story...

30th Aug2011
alien1d-feature

And there is Color

As we progress from quick sketches to refined sketches to full colored art, the aliens are gaining their own personality! I’m thrilled with how this one is...

26th Aug2011
zbrush-demo

Z-Brush: An amazing tool for 3D Sculpting

The tools for game development get better and better every year. What used to take a highly talented art team a months to make takes only a...

20th Aug2011
sundagger1

SunDagger Takes Shape

Having a goal of resurrecting a nearly dead game genre is no small feat. When thinking back to classics like Starflight and Star Control it is easy...

18th Aug2011
ship1

Skinning a Ship

As most in the game industry know, Maya is an amazing tool for creating 3d models. What is also amazing is the amount of time and effort...

15th Aug2011
ProcPlanet

Procedural Textures

So what is a procedural texture and why does it matter? Textures are simply images wrapped around a 3d object. Now think about a space game with...

14th Aug2011
aliens-featured

Alien Concept Art

The first batch of alien concept art is in! They are both capturing my imagination and adding a much needed boost of motivation. I can’t wait to...

13th Aug2011
orbit2

Solar System Navigation

I’ve started playing with a solar system view for navigation. Many of the classics like Universe (Omnitrend), Starflight, Star Control, etc used static solar systems. I don’t...

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