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Blowing Chunks…

Long day of struggle. I was happy, a few hours, to get the damage decals working, then of course I wanted to break a ship in half. I recall messing with a mesh splitter for unity some time ago so I started playing w it. It didn’t work at all for planes/quads. Found TurboSplitter on […]

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Forked Lightning! Zap Zap

I’ve spent the day getting the zapper code a lot more flexible and added some cool stuff to it. Changes: – forked lighting w/ ability to set max# recursive branches – single pulse w/ fadeout example(note I forgot the destination light): View the gif directly: https://giant.gfycat.com/CelebratedPhysicalFruitbat.gif. – stream of awesome while holding down fire (note the […]

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Benev-lightning

Benev Zapper

I’ve been adding more ships and tweaking the engine system. Here is the Benev race ship w/ propulsion: View the gif directly: https://giant.gfycat.com/SatisfiedKindheartedIndianskimmer.gif. Next up, I’ve been working on weapon systems I can tweak heavily to use between multiple ship types while maintaining each ship feeling extremely different. The zapper weapon on the Benev ship […]

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Benev-lightning

Benev Zapper

I’ve been adding more ships and tweaking the engine system. Here is the Benev race ship w/ propulsion: View the gif directly: https://giant.gfycat.com/SatisfiedKindheartedIndianskimmer.gif. Next up, I’ve been working on weapon systems I can tweak heavily to use between multiple ship types while maintaining each ship feeling extremely different. The zapper weapon on the Benev ship […]

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Salrith Punching Through

Ok… finally some hard work paid off. All the time I spent making a flexible engine propulsion system allowed me to make some pretty cool engines for the Lipoc and now the Salrith. Now I REALLY can’t wait to get the damage system in there and watch the salrith ship punch through the middle of […]

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Lipoc vs Krex Video

I worked on the Lipoc ship today so felt like grabbing a gif. It has the refined art and new propulsion system. View the gif directly: https://giant.gfycat.com/BasicBeautifulHadrosaurus.gif. gif is a big choppy, video here: Next thing I’ll be adding is the damage system so there are fires, venting air, people getting sucked out, damage decals […]

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human

New Ships and Polish

We are still hard at work this last week on things. The majority of the work has been in code restructuring some things that were becoming unmanageable — I know not not fun AND not much visual to show off for all the hard work. We did added some more visual detail to a few […]

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veelow

Veelow

Another animation has taken form as we get a little more familiar with the new animation tools. We may revisit this scene and bring the background to life a little, but we are pretty happy with the rigging system now. It is relatively efficient to get a character rigged and animated now. I look forward […]

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Khaodra

Khaodra Video Clip

Per our previous posts, we’ve been working with new animation tools to bring our alines to life. Here is a mostly finished idle animation for the Khaodra race:    

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Khaodra – Testing new Rigging

Per our previous post about refining our toolchain, I decided the Khaodra would be a great alien to test it out w. Big worm like creatures w 4 snake like tentacles will need a lot more than a humanoid biped rig/IK. Said and done, I couldn’t be happier w the new workflow. It isn’t perfect […]

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