StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















Capture1233

Blowing Chunks…


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Long day of struggle. I was happy, a few hours, to get the damage decals working, then of course I wanted to break a ship in half. I recall messing with a mesh splitter for unity some time ago so I started playing w it. It didn’t work at all for planes/quads. Found TurboSplitter on […]

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Capture

Forked Lightning! Zap Zap


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I’ve spent the day getting the zapper code a lot more flexible and added some cool stuff to it. Changes: – forked lighting w/ ability to set max# recursive branches – single pulse w/ fadeout example(note I forgot the destination light): View the gif directly: . – stream of awesome while holding down fire (note the […]

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Benev-lightning

Benev Zapper


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I’ve been adding more ships and tweaking the engine system. Here is the Benev race ship w/ propulsion: View the gif directly: . Next up, I’ve been working on weapon systems I can tweak heavily to use between multiple ship types while maintaining each ship feeling extremely different. The zapper weapon on the Benev ship […]

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Benev-lightning

Benev Zapper


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I’ve been adding more ships and tweaking the engine system. Here is the Benev race ship w/ propulsion: View the gif directly: . Next up, I’ve been working on weapon systems I can tweak heavily to use between multiple ship types while maintaining each ship feeling extremely different. The zapper weapon on the Benev ship […]

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veelow

Veelow

Another animation has taken form as we get a little more familiar with the new animation tools. We may revisit this scene and bring the background to life a little, but we are pretty happy with the rigging system now. It is relatively efficient to get a character rigged and animated now. I look forward […]

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Khaodra – Testing new Rigging


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Per our previous post about refining our toolchain, I decided the Khaodra would be a great alien to test it out w. Big worm like creatures w 4 snake like tentacles will need a lot more than a humanoid biped rig/IK. Said and done, I couldn’t be happier w the new workflow. It isn’t perfect […]

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FrikRig

Character Rigging Toolchain


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We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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FrikRig

Character Rigging Toolchain


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We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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ships1

Project Milestone Hit, 20 Alien Races!

We are feeling good!!!! We have hit a major milestone for StarDiver. We now have 20 alien races and 20 ships designed and art assets ready for animation and implementation. Now for the fun part — getting them all in-game and FUN! Each ship will be completely unique from the way it controls to the […]

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Steam2

Steam Greenlight Concept Stats

[img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Steam2.JPG[/img] Steam…. love them or not, they are the 800 lb gorilla us indie developers need to impress to ensure wide distribution of our games. We are planning a Greenlight, hopefully in the near future, once we are far enough along to create a compelling promo video. We did put up a Steam Green Concept […]

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