StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















Hyperspace2

Hyperspace — What should it look like?

So I’m working on hyperspace travel for StarDiver. I want to borrow concepts from a few places. I like the idea of hyperspace being a very mysterious place. I also like the idea of hyperspace being a difficult place to navigate and easy place to get lost in. In that regard, the Babylon5 view of […]

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Plasma-flying

Star Diving — Battles in a Star!

This week I’m working on two game modes. First up, star diving. As one could guess, stars will play a major storyline role in StarDiver. One of the main alien races call stars their home and you will slowly build up the technology to play with them on their home turf. Here is an early […]

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gas2-lasse-storm

Final Touches on Gas Procedural Gas Giants

—– I’m back from Pax South. It was fun to meet some new devs. It was smaller than I expected, but being the first year it was a great start. It was indie heavy, so that was great to see. I’m back at it. I’m trying to finish up the procedural planet scripts today (or […]

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Capture123

StarDiver Damage System Overview

This is a big week for me. I get to check of a buck-list item! I’ve always wanted to make a scifi game where ships weapons can literally split other ships in 1/2. It was an indirect path to get there, but we are now there! Initially, I thought I would be able to use […]

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Sarlith-Action

Ship Destruction — Physics on Parts

Ok…. bucketlist item checked off. I’ve REALLY wanted to make a ship that can punch through another ship for a loooong time Sarlirth doing what it does: View the gif directly: https://giant.gfycat.com/RingedRadiantBlackcrappie.gif.

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Capture1233

Blowing Chunks…

Long day of struggle. I was happy, a few hours, to get the damage decals working, then of course I wanted to break a ship in half. I recall messing with a mesh splitter for unity some time ago so I started playing w it. It didn’t work at all for planes/quads. Found TurboSplitter on […]

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Capture1233

Blowing Chunks…

Long day of struggle. I was happy, a few hours, to get the damage decals working, then of course I wanted to break a ship in half. I recall messing with a mesh splitter for unity some time ago so I started playing w it. It didn’t work at all for planes/quads. Found TurboSplitter on […]

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Benev-lightning

Benev Zapper

I’ve been adding more ships and tweaking the engine system. Here is the Benev race ship w/ propulsion: View the gif directly: https://giant.gfycat.com/SatisfiedKindheartedIndianskimmer.gif. Next up, I’ve been working on weapon systems I can tweak heavily to use between multiple ship types while maintaining each ship feeling extremely different. The zapper weapon on the Benev ship […]

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Benev-lightning

Benev Zapper

I’ve been adding more ships and tweaking the engine system. Here is the Benev race ship w/ propulsion: View the gif directly: https://giant.gfycat.com/SatisfiedKindheartedIndianskimmer.gif. Next up, I’ve been working on weapon systems I can tweak heavily to use between multiple ship types while maintaining each ship feeling extremely different. The zapper weapon on the Benev ship […]

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Capture123

Salrith Punching Through

Ok… finally some hard work paid off. All the time I spent making a flexible engine propulsion system allowed me to make some pretty cool engines for the Lipoc and now the Salrith. Now I REALLY can’t wait to get the damage system in there and watch the salrith ship punch through the middle of […]

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