StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















veelow

Veelow

Another animation has taken form as we get a little more familiar with the new animation tools. We may revisit this scene and bring the background to life a little, but we are pretty happy with the rigging system now. It is relatively efficient to get a character rigged and animated now. I look forward […]

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Khaodra – Testing new Rigging

Per our previous post about refining our toolchain, I decided the Khaodra would be a great alien to test it out w. Big worm like creatures w 4 snake like tentacles will need a lot more than a humanoid biped rig/IK. Said and done, I couldn’t be happier w the new workflow. It isn’t perfect […]

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FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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SunDagger – Combat Video on YouTube

A few people have commented that our screenshots of combat are hard to get the ‘feel’ of the game from. We have created a video of the SunDagger ship in combat to help viewers see the game in action. Please keep in mind we are still VERY early in development and expect numerous tweaks and […]

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SunDagger Takes Shape

Having a goal of resurrecting a nearly dead game genre is no small feat. When thinking back to classics like Starflight and Star Control it is easy to remember how much we loved the games. It isn’t quite so easy to quantify exactly what made them cult classics. Was it the story, was it the […]

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