StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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SunDagger Takes Shape

Having a goal of resurrecting a nearly dead game genre is no small feat. When thinking back to classics like Starflight and Star Control it is easy to remember how much we loved the games. It isn’t quite so easy to quantify exactly what made them cult classics. Was it the story, was it the […]

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planet

Planet Mining

So I really want to make a space game…. why can’t I pick asteroids for inspiration — it would be easier. Instead, the ‘other’ classics sparked my imagination and fuel my motivation for this project. What classics? How about Starflight, Star Control, Sun Dog, Universe (Omnitrend), TradeWars…. yes those are big shoes to fill! The […]

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