StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















Benev-lightning

Benev Zapper

I’ve been adding more ships and tweaking the engine system. Here is the Benev race ship w/ propulsion: View the gif directly: https://giant.gfycat.com/SatisfiedKindheartedIndianskimmer.gif. Next up, I’ve been working on weapon systems I can tweak heavily to use between multiple ship types while maintaining each ship feeling extremely different. The zapper weapon on the Benev ship […]

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Salrith Punching Through

Ok… finally some hard work paid off. All the time I spent making a flexible engine propulsion system allowed me to make some pretty cool engines for the Lipoc and now the Salrith. Now I REALLY can’t wait to get the damage system in there and watch the salrith ship punch through the middle of […]

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Lipoc vs Krex Video

I worked on the Lipoc ship today so felt like grabbing a gif. It has the refined art and new propulsion system. View the gif directly: https://giant.gfycat.com/BasicBeautifulHadrosaurus.gif. gif is a big choppy, video here: Next thing I’ll be adding is the damage system so there are fires, venting air, people getting sucked out, damage decals […]

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veelow

Veelow

Another animation has taken form as we get a little more familiar with the new animation tools. We may revisit this scene and bring the background to life a little, but we are pretty happy with the rigging system now. It is relatively efficient to get a character rigged and animated now. I look forward […]

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Khaodra

Khaodra Video Clip

Per our previous posts, we’ve been working with new animation tools to bring our alines to life. Here is a mostly finished idle animation for the Khaodra race:    

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Khaodra – Testing new Rigging

Per our previous post about refining our toolchain, I decided the Khaodra would be a great alien to test it out w. Big worm like creatures w 4 snake like tentacles will need a lot more than a humanoid biped rig/IK. Said and done, I couldn’t be happier w the new workflow. It isn’t perfect […]

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FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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SunDagger – Combat Video on YouTube

A few people have commented that our screenshots of combat are hard to get the ‘feel’ of the game from. We have created a video of the SunDagger ship in combat to help viewers see the game in action. Please keep in mind we are still VERY early in development and expect numerous tweaks and […]

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GravityRide Resumes Project StarDiver

The good news is we are back at it! The bad news is it took getting through the last two years of distraction projects to get here. The team is as motivated as ever. New game assets are flowing, code is being written, music created, and aliens are dancing. No really they are dancing:  

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