StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?


Watching the AI’s Go at It :)

Krex and Benev AIs are mostly complete now. It has been a blast to set both players to AI controlled and watch them duke it out. Here are a few gifs of the action: View the gif directly: View the gif directly: View the gif directly: 1080p/60 vids of the new stuff: […]

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Star Diving — Battles in a Star!

This week I’m working on two game modes. First up, star diving. As one could guess, stars will play a major storyline role in StarDiver. One of the main alien races call stars their home and you will slowly build up the technology to play with them on their home turf. Here is an early […]

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Atmospheric Scattering and Depth of Field

In an effort to make what looks good, look better, I worked out our planet shaders yesterday. We now have atmospheric scattering and a much better edge glow than before. I wasn’t using it before because I couldn’t sort out how to get color, specular color, and shininess added to the shader which was really […]

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Planetary Battles

This week’s big things: Orbital Battles: View the gif directly: View the gif directly: TechDemo of Procedural Planets: View the gif directly: SlowMotion and music pitch shift ofr Direct Hits: MicroSun Gravity / Heat Damage:

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StarDiver Damage System Overview

This is a big week for me. I get to check of a buck-list item! I’ve always wanted to make a scifi game where ships weapons can literally split other ships in 1/2. It was an indirect path to get there, but we are now there! Initially, I thought I would be able to use […]

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Ship Destruction — Physics on Parts

Ok…. bucketlist item checked off. I’ve REALLY wanted to make a ship that can punch through another ship for a loooong time Sarlirth doing what it does: View the gif directly:

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Lipoc vs Krex Video

I worked on the Lipoc ship today so felt like grabbing a gif. It has the refined art and new propulsion system. View the gif directly: gif is a big choppy, video here: Next thing I’ll be adding is the damage system so there are fires, venting air, people getting sucked out, damage decals […]

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