StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















Hyperspace2

Hyperspace — What should it look like?

So I’m working on hyperspace travel for StarDiver. I want to borrow concepts from a few places. I like the idea of hyperspace being a very mysterious place. I also like the idea of hyperspace being a difficult place to navigate and easy place to get lost in. In that regard, the Babylon5 view of […]

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gas2-lasse-storm

Final Touches on Gas Procedural Gas Giants

—– I’m back from Pax South. It was fun to meet some new devs. It was smaller than I expected, but being the first year it was a great start. It was indie heavy, so that was great to see. I’m back at it. I’m trying to finish up the procedural planet scripts today (or […]

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atmosphericScattering

Atmospheric Scattering and Depth of Field

In an effort to make what looks good, look better, I worked out our planet shaders yesterday. We now have atmospheric scattering and a much better edge glow than before. I wasn’t using it before because I couldn’t sort out how to get color, specular color, and shininess added to the shader which was really […]

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Benev_PlanetBattle

Planetary Battles

This week’s big things: Orbital Battles: View the gif directly: https://giant.gfycat.com/GrizzledLameBlackrussianterrier.gif. View the gif directly: https://giant.gfycat.com/CooperativeBleakHeifer.gif. TechDemo of Procedural Planets: View the gif directly: https://giant.gfycat.com/UnrealisticThatBrocketdeer.gif. SlowMotion and music pitch shift ofr Direct Hits: MicroSun Gravity / Heat Damage:

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Capture123

StarDiver Damage System Overview

This is a big week for me. I get to check of a buck-list item! I’ve always wanted to make a scifi game where ships weapons can literally split other ships in 1/2. It was an indirect path to get there, but we are now there! Initially, I thought I would be able to use […]

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Sarlith-Action

Ship Destruction — Physics on Parts

Ok…. bucketlist item checked off. I’ve REALLY wanted to make a ship that can punch through another ship for a loooong time Sarlirth doing what it does: View the gif directly: https://giant.gfycat.com/RingedRadiantBlackcrappie.gif.

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Capture1233

Blowing Chunks…

Long day of struggle. I was happy, a few hours, to get the damage decals working, then of course I wanted to break a ship in half. I recall messing with a mesh splitter for unity some time ago so I started playing w it. It didn’t work at all for planes/quads. Found TurboSplitter on […]

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Capture1233

Blowing Chunks…

Long day of struggle. I was happy, a few hours, to get the damage decals working, then of course I wanted to break a ship in half. I recall messing with a mesh splitter for unity some time ago so I started playing w it. It didn’t work at all for planes/quads. Found TurboSplitter on […]

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Capture

Forked Lightning! Zap Zap

I’ve spent the day getting the zapper code a lot more flexible and added some cool stuff to it. Changes: – forked lighting w/ ability to set max# recursive branches – single pulse w/ fadeout example(note I forgot the destination light): View the gif directly: https://giant.gfycat.com/CelebratedPhysicalFruitbat.gif. – stream of awesome while holding down fire (note the […]

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Benev-lightning

Benev Zapper

I’ve been adding more ships and tweaking the engine system. Here is the Benev race ship w/ propulsion: View the gif directly: https://giant.gfycat.com/SatisfiedKindheartedIndianskimmer.gif. Next up, I’ve been working on weapon systems I can tweak heavily to use between multiple ship types while maintaining each ship feeling extremely different. The zapper weapon on the Benev ship […]

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