StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















Hyperspace2

Hyperspace — What should it look like?

So I’m working on hyperspace travel for StarDiver. I want to borrow concepts from a few places. I like the idea of hyperspace being a very mysterious place. I also like the idea of hyperspace being a difficult place to navigate and easy place to get lost in. In that regard, the Babylon5 view of […]

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Capture1233

Blowing Chunks…

Long day of struggle. I was happy, a few hours, to get the damage decals working, then of course I wanted to break a ship in half. I recall messing with a mesh splitter for unity some time ago so I started playing w it. It didn’t work at all for planes/quads. Found TurboSplitter on […]

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Capture1233

Blowing Chunks…

Long day of struggle. I was happy, a few hours, to get the damage decals working, then of course I wanted to break a ship in half. I recall messing with a mesh splitter for unity some time ago so I started playing w it. It didn’t work at all for planes/quads. Found TurboSplitter on […]

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veelow

Veelow

Another animation has taken form as we get a little more familiar with the new animation tools. We may revisit this scene and bring the background to life a little, but we are pretty happy with the rigging system now. It is relatively efficient to get a character rigged and animated now. I look forward […]

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Khaodra

Khaodra Video Clip

Per our previous posts, we’ve been working with new animation tools to bring our alines to life. Here is a mostly finished idle animation for the Khaodra race:    

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Khaodra – Testing new Rigging

Per our previous post about refining our toolchain, I decided the Khaodra would be a great alien to test it out w. Big worm like creatures w 4 snake like tentacles will need a lot more than a humanoid biped rig/IK. Said and done, I couldn’t be happier w the new workflow. It isn’t perfect […]

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FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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aliens-featured

Alien Concept Art

The first batch of alien concept art is in! They are both capturing my imagination and adding a much needed boost of motivation. I can’t wait to get some of these refined and in-game… Let the fun alien dialog begin!

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