StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















ss3

Watching the AI’s Go at It :)

Krex and Benev AIs are mostly complete now. It has been a blast to set both players to AI controlled and watch them duke it out. Here are a few gifs of the action: View the gif directly: https://giant.gfycat.com/EnragedFlashyIcelandichorse.gif. View the gif directly: https://giant.gfycat.com/PerfectImpartialDikdik.gif. View the gif directly: https://giant.gfycat.com/FamousWaterloggedDeviltasmanian.gif. 1080p/60 vids of the new stuff: […]

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Plasma-flying

Star Diving — Battles in a Star!

This week I’m working on two game modes. First up, star diving. As one could guess, stars will play a major storyline role in StarDiver. One of the main alien races call stars their home and you will slowly build up the technology to play with them on their home turf. Here is an early […]

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gas2-lasse-storm

Final Touches on Gas Procedural Gas Giants

—– I’m back from Pax South. It was fun to meet some new devs. It was smaller than I expected, but being the first year it was a great start. It was indie heavy, so that was great to see. I’m back at it. I’m trying to finish up the procedural planet scripts today (or […]

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atmosphericScattering

Atmospheric Scattering and Depth of Field

In an effort to make what looks good, look better, I worked out our planet shaders yesterday. We now have atmospheric scattering and a much better edge glow than before. I wasn’t using it before because I couldn’t sort out how to get color, specular color, and shininess added to the shader which was really […]

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Benev_PlanetBattle

Planetary Battles

This week’s big things: Orbital Battles: View the gif directly: https://giant.gfycat.com/GrizzledLameBlackrussianterrier.gif. View the gif directly: https://giant.gfycat.com/CooperativeBleakHeifer.gif. TechDemo of Procedural Planets: View the gif directly: https://giant.gfycat.com/UnrealisticThatBrocketdeer.gif. SlowMotion and music pitch shift ofr Direct Hits: MicroSun Gravity / Heat Damage:

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Capture123

StarDiver Damage System Overview

This is a big week for me. I get to check of a buck-list item! I’ve always wanted to make a scifi game where ships weapons can literally split other ships in 1/2. It was an indirect path to get there, but we are now there! Initially, I thought I would be able to use […]

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Sarlith-Action

Ship Destruction — Physics on Parts

Ok…. bucketlist item checked off. I’ve REALLY wanted to make a ship that can punch through another ship for a loooong time Sarlirth doing what it does: View the gif directly: https://giant.gfycat.com/RingedRadiantBlackcrappie.gif.

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Capture1233

Blowing Chunks…

Long day of struggle. I was happy, a few hours, to get the damage decals working, then of course I wanted to break a ship in half. I recall messing with a mesh splitter for unity some time ago so I started playing w it. It didn’t work at all for planes/quads. Found TurboSplitter on […]

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Capture1233

Blowing Chunks…

Long day of struggle. I was happy, a few hours, to get the damage decals working, then of course I wanted to break a ship in half. I recall messing with a mesh splitter for unity some time ago so I started playing w it. It didn’t work at all for planes/quads. Found TurboSplitter on […]

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Capture

Forked Lightning! Zap Zap

I’ve spent the day getting the zapper code a lot more flexible and added some cool stuff to it. Changes: – forked lighting w/ ability to set max# recursive branches – single pulse w/ fadeout example(note I forgot the destination light): View the gif directly: https://giant.gfycat.com/CelebratedPhysicalFruitbat.gif. – stream of awesome while holding down fire (note the […]

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