StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















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Forked Lightning! Zap Zap

I’ve spent the day getting the zapper code a lot more flexible and added some cool stuff to it. Changes: – forked lighting w/ ability to set max# recursive branches – single pulse w/ fadeout example(note I forgot the destination light): View the gif directly: https://giant.gfycat.com/CelebratedPhysicalFruitbat.gif. – stream of awesome while holding down fire (note the […]

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Salrith Punching Through

Ok… finally some hard work paid off. All the time I spent making a flexible engine propulsion system allowed me to make some pretty cool engines for the Lipoc and now the Salrith. Now I REALLY can’t wait to get the damage system in there and watch the salrith ship punch through the middle of […]

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veelow

Veelow

Another animation has taken form as we get a little more familiar with the new animation tools. We may revisit this scene and bring the background to life a little, but we are pretty happy with the rigging system now. It is relatively efficient to get a character rigged and animated now. I look forward […]

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Khaodra

Khaodra Video Clip

Per our previous posts, we’ve been working with new animation tools to bring our alines to life. Here is a mostly finished idle animation for the Khaodra race:    

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Khaodra – Testing new Rigging

Per our previous post about refining our toolchain, I decided the Khaodra would be a great alien to test it out w. Big worm like creatures w 4 snake like tentacles will need a lot more than a humanoid biped rig/IK. Said and done, I couldn’t be happier w the new workflow. It isn’t perfect […]

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FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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FrikRig

Character Rigging Toolchain

We were using smoothmoves in unity for animation of our 2D aliens. It worked but the workflow was very slow. example of an idle animation using it: [img]http://i.minus.com/iQ2sMtVVR6CWu.gif[/img] The results were workable but it took a lot of art tweaking to cut up the characters just right to not notice the seams when animating. Also […]

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GravityRide Resumes Project StarDiver

The good news is we are back at it! The bad news is it took getting through the last two years of distraction projects to get here. The team is as motivated as ever. New game assets are flowing, code is being written, music created, and aliens are dancing. No really they are dancing:  

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