StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















gas2-lasse-storm

Final Touches on Gas Procedural Gas Giants

—– I’m back from Pax South. It was fun to meet some new devs. It was smaller than I expected, but being the first year it was a great start. It was indie heavy, so that was great to see. I’m back at it. I’m trying to finish up the procedural planet scripts today (or […]

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atmosphericScattering

Atmospheric Scattering and Depth of Field

In an effort to make what looks good, look better, I worked out our planet shaders yesterday. We now have atmospheric scattering and a much better edge glow than before. I wasn’t using it before because I couldn’t sort out how to get color, specular color, and shininess added to the shader which was really […]

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ProcPlanet

Procedural Textures

So what is a procedural texture and why does it matter? Textures are simply images wrapped around a 3d object. Now think about a space game with hundreds of star systems with thousands of planets and even more thousands of moons. Either you have an insane amount of unique images wrapped around those spheres or […]

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