So what is a procedural texture and why does it matter? Textures are simply images wrapped around a 3d object. Now think about a space game with hundreds of star systems with thousands of planets and even more thousands of moons. Either you have an insane amount of unique images wrapped around those spheres or you make a handful of generic ones and reuse them. OR you can look at creating textures at runtime — hence procedural textures! I’ve been toying with some procedurally generated textures and love the results so far. The first two images is one in the planet mining scene then some examples of the same procedural routine w/ different settings. Very different results!