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This week I’m working on two game modes. First up, star diving. As one could guess, stars will play a major storyline role in StarDiver. One of the main alien races call stars their home and you will slowly build up the technology to play with them on their home turf. Here is an early look at what flying around in a star looks like:
Next up is hypserspace travel. When a player leaves a solar system they will need to navigate hyperspace in an unusual cross between Babylon5 and Starcontrol way. We will be using a fog of war type effect and make players discover hyperspace exits. Avoiding getting lost in hyperspace and learning of new exits for your alien allies will play a large part to the game.