I’m back from Pax South. It was fun to meet some new devs. It was smaller than I expected, but being the first year it was a great start. It was indie heavy, so that was great to see.
I’m back at it. I’m trying to finish up the procedural planet scripts today (or at least move on as I have spent way too much time w it already).
I have used substances for rock worlds, but finally gave up trying to use them for gas giants and instead have a handful of base textures and using a lot of different layers/shader stuff on top to procedurally change the look/feel. Here are some outputs:
little video of one of them and FOV zoom so you can see some detail.