In an effort to make what looks good, look better, I worked out our planet shaders yesterday. We now have atmospheric scattering and a much better edge glow than before. I wasn’t using it before because I couldn’t sort out how to get color, specular color, and shininess added to the shader which was really needed for the look/feel we were after. I finally figured it out and pretty happy w the results. Also, we are playing around with some depth of field fx that I’m digging.
new / old shader:
Depth of field and new shaders: Opinions?