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Forked Lightning! Zap Zap

I’ve spent the day getting the zapper code a lot more flexible and added some cool stuff to it. Changes:

– forked lighting w/ ability to set max# recursive branches
– single pulse w/ fadeout

example(note I forgot the destination light):

– stream of awesome while holding down fire (note the lighting on target :):

example of same script pulling off a more standard pulsed beam weapon by setting 0 branching and only two nodes (source/target) and then a funky material on a really fat no branching one w lots of nodes and high amplitude in the background:

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