Join us for a ride through the galaxy…. or at least its current, early development state!We are a small three person family team (myself, wife, and son) and are very excited to share our progress on StarDiver with the IndieDB community. Sometimes small indie teams can get so head down in creation we get isolated from the community we love. We are going to start doing a once a week progress report to show what we have been up to. This last week our efforts were on making solar exploration, music, and aliens.
Our goal for the art, music, story, combat, and exploration is to put the player in a universe filled with life and intrigue. StarDiver is a story-driven adventure/rpg that spans numerous star systems and is teaming with alien life, conflict, and dying stars in desperate need of saving.
SunDagger Playing in the sun – Indie DB
The solar navigation and combat screenshots/videos for this update are mostly from a single solar system which is in a dense red nebula. Solar system backdrops will vary greatly depending on the location within the galaxy, the type of star at their center and the alien race which controls them. We implemented nebula clouds volumetricly so they shift and flow as you move through and add depth to the movement. Another thing we added this week was random electrical flashes in the nebula for a bit more ambiance.
Also completed was solar gravity with some fun slingshot effects — whip around the sun to help get a great speed boost, but get too close and you will burn up skimming the sun’s surface. Gravity will play a key role in combat as well, helping slow ships outmaneuver faster rivals. Watch as a less skilled rival tries to follow you through a slingshot near the star and burn up due to slight miscalculation.
Combat for StarDiver is retro, action oriented, and unique. Instead of upgrading generic hulls with generic weapons, StarDiver will feature numerous alien races who each have their own very unique ships. One example is the SunDagger, a ship from a race of beings who call stars their home. They are immune to the effects of gravity and dive through stars to pull a streaming ball of plasma to toss at foes brave enough to tangle with them. The Krex Cruiser is another example of a unique ship design. Its six long-range broadside cannons have exploding warheads with lots of splash damage, while its nose pulse can smash into foes trying to close the distance and fling them back to long range where the cruiser is most effective.
My son finished up the mellow exploration background tune featured in the solar exploration video. I’m very proud of his musical passion and skill. I think his tunes are matching perfectly with the feel we are trying to convey. Next up he will be doing another round of sound fx. I look forward to getting the nose pulse fx for the Krex ship since we are reusing the flak cannon sound. Here are a couple of other music samples:
My wife has been hard at work on alien artwork and animation. Here are just a couple of the planned alien races. Our goal is to have 15-30 unique alien races, each with their own back story, region of space, and custom ships. The project is fortunate to have my wife’s artistic imagination and skill on board. Here are a few samples of her alien creations: