StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















iDItWnDtS6dwy

Join us for a ride through the galaxy

[url=http://”http://www.indiedb.com/games/stardiver”]View StarDiver on Indie DB [img]http://button.indiedb.com/popularity/medium/games/27385.png[/img] [/url] StarDiver is moving right along. Join us for a ride through the galaxy…. or at least its current, early development state! [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/combatui1.png[/img] We are a small family team (myself, wife, and son) and are very excited to share our progress on StarDiver with the community. StarDiver is a […]

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Krex_vs_Moknon2

Propulsion Overhaul

Moving from 3d ships to 2d ships wasn’t as easy as I thought it would be in unity. We switched over to rigidbody2d and 2d colliders.. but unity hasn’t done a very good job making the 2d system seemless move from 3d. There are many missing helper routines like Addrelativeforce, addexplosionforce, forcetypes, and better ways […]

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Krex_vs_Moknon

Krex Ship In-Game

first couple screengrabs of in-game Krex vs Moknon ships: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Krex_vs_Moknon.jpg[/img] [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Krex_vs_Moknon2.jpg[/img]

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Krex

Ships Ships and More Ships

Hi guys. We have been inching our way along, making progress…slow progress but progress This last week we finished ship designs for a handful more races. Krex: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Krex.2.jpg[/img] Dravlac: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Dravlac.jpg[/img] Mooshee: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Mooshee.1.jpg[/img] Moknon: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Moknon.1.jpg[/img] We have also completed our transition from 3d ships to 2d w/ spritelamp light lighting + displacement mapping. I’m very pleased […]

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