StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?


Displacement Mapping… Back 2D looking 3D

Several more tweaks to our 2D ship lighting system. I’m thrilled w/ how 3d we were able to get the sprites to feel w/ spritlamp-like lighting and displacement-mapping: Tilt: [img][/img] gif compression is a bit much to look at lighting. youtube links: [url=][/url] [url=][/url]

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New Ships in Context

Our new ships in context of the race they belong to: [img][/img] [img][/img]

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Our move to 2D Ships Paying Off

2nd ship, our artist did a much better job with the lighting than I was able to do on first ship: [img][/img] Using our spiffy new custom sprite shader, it looks quite nice rotating ingame: [img][/img] The gif compression makes the lighting look odd in some frames, the real video if you want higher quality […]

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3D to 2D… Have we Gone Mad?

So, today I asked our new artist to help make some ship concepts as we are struggling with modeling cool ships. To date our game has always used a mix of 2d/3d, but 3d for ships/planets/surfaces and 2d for fx, aliens, ui, etc. In about an hour he color sketched the following for the lipoc […]

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More aliens please. Seeing our alien ideas come to fruition is a great pleasure for us. The newest member of the family is the Dimnaar. [img][/img]

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Meet the VeeLow

Our newest alien race. Veelow: [img][/img]

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Algorithmic Gas Giant

Playing with new algorithmic textures for gas planets: [img][/img] video… the gif is pretty grainy:

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Frike w/ Dialogue UI

nice to see it come together ingame w animation: [img][/img] youtube.. gif is grainy

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User Interface Progress

It has been a while since I’ve posted any progress. Progress has been slow, but fruitful. Our in-game UI is starting to take shape. We have made a number of revisions before sharing it here, and I wanted to say THANKS to the gaf guys in the indieGAF irc channel! Tons of great feedback there […]

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