StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















concept1-redplanet2-s

Story Sequence Prototype

We are planning on doing something similar to Homeworld for story telling — Using concept art shots. We want to make it a bit more dramatic / alive so we are layering our scenes so we can spread the depth and do some pan/zoom. Add a grain, a bloom, and it comes to life a […]

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Lasse-Voolgard-Bridge

Voolgard Gets New Paint

Struggle as we may, we couldn’t get where we wanted to with our sketch art so we commissioned the help of more skilled artist. I’m very pleased with the progress from our sketch concepts to something more usable ingame without a clashing style shift. Feedback please: orig sketch art: [url=http://www.indiedb.com/games/stardiver/images/voolgard3#imagebox][img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/alien12-bfinal.1.1.1.jpg[/img][/url] New artists prepaint of alien […]

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Gas-Blach

Gas Giants Come to Life

This week we spent a lot of time making gas giants come to life w flowing bands of gassy awesomeness: [img]http://i.minus.com/ibtA3DrHpF2xvz.gif[/img] We also redid our sun surface to be more sun-like with flares erupting from the surface: [img]http://i.minus.com/iGUKqqxoTd4Zm.gif[/img] The CrystalShip is now in-game w/ a cool pulsing structure. Next week we will work on it’s […]

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sundaggerfeature

Combat and Navigation

Here are a few animated GIFS to chew on: Solar Exploration: [img]http://i.minus.com/irw12hWnp5vyF.gif[/img] Gravity Slingshot: [img]http://i.minus.com/ib1XRCQLnxvCzb.gif[/img] Krex Cruiser vs SunDagger [img]http://i.minus.com/iY4lxuHdFdZql.gif[/img] [img]http://i.minus.com/ixfxzYFAZJxng.gif[/img]

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Krex_vs_SunDagger2

Project StarDiver is moving right along

Join us for a ride through the galaxy…. or at least its current, early development state!We are a small three person family team (myself, wife, and son) and are very excited to share our progress on StarDiver with the IndieDB community. Sometimes small indie teams can get so head down in creation we get isolated […]

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