StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?


Skinning a Ship

As most in the game industry know, Maya is an amazing tool for creating 3d models. What is also amazing is the amount of time and effort it takes to learn how to use it! While I’ve enjoyed the time getting up to speed, the biggest stumbling block has been getting meshes skinned and textured. […]

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Procedural Textures

So what is a procedural texture and why does it matter? Textures are simply images wrapped around a 3d object. Now think about a space game with hundreds of star systems with thousands of planets and even more thousands of moons. Either you have an insane amount of unique images wrapped around those spheres or […]

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Alien Concept Art

The first batch of alien concept art is in! They are both capturing my imagination and adding a much needed boost of motivation. I can’t wait to get some of these refined and in-game… Let the fun alien dialog begin!

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Solar System Navigation

I’ve started playing with a solar system view for navigation. Many of the classics like Universe (Omnitrend), Starflight, Star Control, etc used static solar systems. I don’t think that will fly anymore in a modern game… so let’s get these planets moving. I’m still deciding between having a dotted path trail as planets rotate or […]

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Volumetric Nebula

Graphics certainly don’t make a game… so why bother with cool fx like volumetric nebula? Good question. I want to ensure I start out with a solid particle system that is flexible enough for numerous things in the game. Things like nebulas, engine trails, missle trails, lazers, explosions, clouds on a planet surface. So far […]

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Planet Mining

So I really want to make a space game…. why can’t I pick asteroids for inspiration — it would be easier. Instead, the ‘other’ classics sparked my imagination and fuel my motivation for this project. What classics? How about Starflight, Star Control, Sun Dog, Universe (Omnitrend), TradeWars…. yes those are big shoes to fill! The […]

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