StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?

















crystal

The Algetron

A sybiotic evolution of crystalline and algae: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/crystal.jpg[/img]

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SpaceBabe

Space Babes.

Every great scifi game needs a race of spacebabes. The Niyette: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/SpaceBabe.jpg[/img]

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Krex_vs_Moknon2

Propulsion Overhaul


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Moving from 3d ships to 2d ships wasn’t as easy as I thought it would be in unity. We switched over to rigidbody2d and 2d colliders.. but unity hasn’t done a very good job making the 2d system seemless move from 3d. There are many missing helper routines like Addrelativeforce, addexplosionforce, forcetypes, and better ways […]

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Krex_vs_Moknon

Krex Ship In-Game

first couple screengrabs of in-game Krex vs Moknon ships: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Krex_vs_Moknon.jpg[/img] [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Krex_vs_Moknon2.jpg[/img]

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Krex

Ships Ships and More Ships

Hi guys. We have been inching our way along, making progress…slow progress but progress This last week we finished ship designs for a handful more races. Krex: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Krex.2.jpg[/img] Dravlac: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Dravlac.jpg[/img] Mooshee: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Mooshee.1.jpg[/img] Moknon: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Moknon.1.jpg[/img] We have also completed our transition from 3d ships to 2d w/ spritelamp light lighting + displacement mapping. I’m very pleased […]

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Ornyon

Displacement Mapping… Back 2D looking 3D

Several more tweaks to our 2D ship lighting system. I’m thrilled w/ how 3d we were able to get the sprites to feel w/ spritlamp-like lighting and displacement-mapping: Tilt: [img]http://i.minus.com/imSLV3riQdapE.gif[/img] gif compression is a bit much to look at lighting. youtube links: [url=https://www.youtube.com/watch?v=fSivgCV2ZkA&feature=youtu.be]https://www.youtube.com/watch?v=fSivgCV2ZkA&feature=youtu.be[/url] [url=https://www.youtube.com/watch?v=rNjEV8p5MFE&feature=youtu.be]https://www.youtube.com/watch?v=rNjEV8p5MFE&feature=youtu.be[/url]

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VeeLow

New Ships in Context

Our new ships in context of the race they belong to: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/VeeLow.jpg[/img] [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Ornyon.png[/img]

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Ornyon-LightingDemo

Our move to 2D Ships Paying Off

2nd ship, our artist did a much better job with the lighting than I was able to do on first ship: [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Ornyon-LightingDemo.jpg[/img] Using our spiffy new custom sprite shader, it looks quite nice rotating ingame: [img]http://i.minus.com/ibc0G649PHaNx7.gif[/img] The gif compression makes the lighting look odd in some frames, the real video if you want higher quality […]

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Lipoc-ship

3D to 2D… Have we Gone Mad?

So, today I asked our new artist to help make some ship concepts as we are struggling with modeling cool ships. To date our game has always used a mix of 2d/3d, but 3d for ships/planets/surfaces and 2d for fx, aliens, ui, etc. In about an hour he color sketched the following for the lipoc […]

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Dimnar

Dimnaar

More aliens please. Seeing our alien ideas come to fruition is a great pleasure for us. The newest member of the family is the Dimnaar. [img]http://media.indiedb.com/cache/images/games/1/28/27385/thumb_620x2000/Capture.1.JPG[/img]

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