StarDiver Development Blog

See how development is progressing on StarDiver. Give us your feedback please!?


The Algetron

A sybiotic evolution of crystalline and algae: [img][/img]

Continue reading


Space Babes.

Every great scifi game needs a race of spacebabes. The Niyette: [img][/img]

Continue reading


Propulsion Overhaul

Warning: Division by zero in /home/content/46/8219046/html/wp-content/plugins/gfycat-embed/gfycat-embed.php on line 134

Moving from 3d ships to 2d ships wasn’t as easy as I thought it would be in unity. We switched over to rigidbody2d and 2d colliders.. but unity hasn’t done a very good job making the 2d system seemless move from 3d. There are many missing helper routines like Addrelativeforce, addexplosionforce, forcetypes, and better ways […]

Continue reading


Krex Ship In-Game

first couple screengrabs of in-game Krex vs Moknon ships: [img][/img] [img][/img]

Continue reading


Ships Ships and More Ships

Hi guys. We have been inching our way along, making progress…slow progress but progress This last week we finished ship designs for a handful more races. Krex: [img][/img] Dravlac: [img][/img] Mooshee: [img][/img] Moknon: [img][/img] We have also completed our transition from 3d ships to 2d w/ spritelamp light lighting + displacement mapping. I’m very pleased […]

Continue reading


Displacement Mapping… Back 2D looking 3D

Several more tweaks to our 2D ship lighting system. I’m thrilled w/ how 3d we were able to get the sprites to feel w/ spritlamp-like lighting and displacement-mapping: Tilt: [img][/img] gif compression is a bit much to look at lighting. youtube links: [url=][/url] [url=][/url]

Continue reading


New Ships in Context

Our new ships in context of the race they belong to: [img][/img] [img][/img]

Continue reading


Our move to 2D Ships Paying Off

2nd ship, our artist did a much better job with the lighting than I was able to do on first ship: [img][/img] Using our spiffy new custom sprite shader, it looks quite nice rotating ingame: [img][/img] The gif compression makes the lighting look odd in some frames, the real video if you want higher quality […]

Continue reading


3D to 2D… Have we Gone Mad?

So, today I asked our new artist to help make some ship concepts as we are struggling with modeling cool ships. To date our game has always used a mix of 2d/3d, but 3d for ships/planets/surfaces and 2d for fx, aliens, ui, etc. In about an hour he color sketched the following for the lipoc […]

Continue reading



More aliens please. Seeing our alien ideas come to fruition is a great pleasure for us. The newest member of the family is the Dimnaar. [img][/img]

Continue reading